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Realism Mode Details

October 24th, 2009 Leave a comment Go to comments

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Realism Mode, says Kim Swift (Left 4 Dead 2 level designer), is for advanced players only, a way to make the game more interesting for players who don’t feel challenged by the expert difficulty level.

Turning on Realism turns off the glow that normally haloes players and special infected creatures. “Communication becomes really important,” said Swift. “Players need to stick together.”

The game is designed such that getting separated from the three other survivors is life-threatening. The glow normally helps players find their way back to the group, or helps find team members who may be incapacitated. Swift said that when players need help in Realism Mode, they need to be able to accurately and clearly describe where they are in the game environment so that the other players can locate them.

Health and items “don’t glow until you are right on top of them,” said Swift, which means that while regular gameplay might involve dashing from one safe area to another, in Realism Mode searching and exploration are essential to survival.

Swift said that Realism Mode also affects damage, so chest shots on the infected are not as effective, and players need to make head shots. “Just like in the movies,” added Valve’s Yasser Malaika as his Left 4 Dead 2 character killed a zombie that was about to finish off my character.

There are five campaigns in Left 4 Dead 2, each with multiple levels, and Swift said that all of them can be played in Realism Mode. And it’s possible to scale down the difficulty to easy in Realism, for those players that want to see what it would really be like to be in the midst of a zombie apocalypse, but don’t want to be killed too quickly.

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  1. CrazyMikeComics
    October 24th, 2009 at 14:37 | #1

    Dang this is gunna be insane, awesome!

  2. Muffinz
    October 24th, 2009 at 15:23 | #2

    The tank must be hard to kill in Realsim mode.

  3. October 24th, 2009 at 18:50 | #3

    @Muffinz
    If you read it right, it takes out all special infected:/

  4. Shifty
    October 24th, 2009 at 19:19 | #4

    @Jakerzz

    I don’t think the special infected count as ‘realism’ lol

  5. Muffinz
    October 24th, 2009 at 20:13 | #5
  6. October 24th, 2009 at 23:25 | #6

    I cant wait :D

  7. Tyler
    October 24th, 2009 at 23:44 | #7

    @Jakerzz
    What the heck are you talking about? Special Infected are still in Realism mode, dummy.

  8. Shifty
    October 25th, 2009 at 00:56 | #8

    @Tyler

    Try reading all of it.

    Turning on Realism turns off the glow that normally haloes players and special infected creatures.

  9. Shifty
    October 25th, 2009 at 00:56 | #9

    @Tyler

    Oh wait nvm your right. It says it turns off the haloes around the special infected.

  10. October 26th, 2009 at 12:41 | #10

    @Tyler
    What the hell are you talking about?
    Turning on Realism turns off the glow that normally haloes players AND special infected creatures.
    Go back to school:\

  11. October 26th, 2009 at 12:42 | #11

    umm tyler..
    What the hell are you talking about?
    Turning on Realism turns off the glow that normally haloes players AND special infected creatures.
    Go back to school:\

  12. ShadowBlaze555
    October 26th, 2009 at 17:13 | #12

    It says that you can’t see teammates, items, or special infected as easily. Being that the glow that is usually seen surrounding them is gone. I like it, sounds like a challenge.

  13. VLA4life
    October 26th, 2009 at 20:37 | #13

    i hope they have that on the demo

  14. ShadowBlaze555
    October 26th, 2009 at 20:39 | #14

    That would be awesome, but I don’t think they will. Just my guess.

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