Dead Center Screenshots

November 6th, 2009 19 comments

These are only some of the many screenshots that were posted here. To see many more (and larger) screenshots of Dead Center, please visit Left 4 Dead 2 Forum.

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Left 4 Dead 2 Demo Easter Eggs and Details

November 5th, 2009 10 comments

We’ve been having a great time with the Left 4 Dead 2 demo since it went live for fans who pre-ordered the sequel last week. But it’s time to stop and smell the zombies. Every area has tons of details that are easy to miss when you’re busy bashing brains in with a frying pan. Now that the demo’s available for everyone on Xbox LIVE and Steam, we figured it’d be fun to collect some of the details and Easter eggs you may have missed while playing through this very sweet sample of Valve’s highly anticipated sequel.

Bienville Parish

The Left 4 Dead 2 demo takes place in Bienville Parish, which is located in the northwest of Louisiana. It’s most famous for being the place where Bonnie Parker and Clyde Barrow were killed.

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The real Bonnie and Clyde (left). Faye Dunaway and Warren Beatty (right)

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Above: A sign welcoming you to the Bienville Parish park

Gramercy Bridge

At the beginning of the demo, Coach suggests that you and your fellow survivors head for the bridge in the distance. By the time you reach the last safe house in the demo, you can clearly see a sign for the Veterans Memorial Bridge. There is a Veterans Memorial Bridge in Louisiana, which is also known as the Gramercy Bridge. But the real bridge crosses the Mississippi River far from Bienville Parish, in the southeastern section of Louisiana.

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Above: Look to your left before entering the last safe house to see the Veterans Memorial Bridge

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Above: Judging from the trailer, you’ll probably be on this bridge during an air strike

CEDA and FEMA

As you explore the demo, you’ll see official notices and warnings on the walls posted by the U.S. military and a government organization called the Civil Emergency and Defense Agency (CEDA). The horde of zombies roaming the streets speaks to the effectiveness of CEDA’s efforts. CEDA’s failure to contain the infection and protect the population seems to be a straightforward reference to the Federal Emergency Management Agency (FEMA) and its response to the hurricane Katrina disaster in 2005.

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Above: A CEDA trailer. Notice that Disease Emergency Assessment Dispatch spells out “D.E.A.D.”

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warning

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Above: CEDA body bags line the street

danger

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Above: There are several reminders to stay in your group, which is good advice for any Left 4 Dead survivor

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Above: An informative warning sign with deliciously dark humor

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Graffiti

There’s lots of fascinating graffiti scrawled on the walls in safe houses in the Left 4 Dead 2 demo. Unfortunately, your party will probably boot you if you spend too much time reading them during an online session. These messages tell the tales of other survivors, giving you a glimpse of what life was like during the early days of the infection outbreak. Some of them are also hilarious. Here’s the graffiti you probably passed by without a second glance in the first safe house in the demo.

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Above: A theory that some people are immune to the virus, but can still spread it to others

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Above: Evidence that carriers were shipped off in large numbers

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Above: It looks like previous visitors to this safe house were heading to the park where the army was evacuating uninfected civilians

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Above: We’re glad to see that Left 4 Dead 2 kept the original game’s sense of humor

The Jukebox

Near the beginning of the Left 4 Dead 2 demo is a diner with a Jukebox. This isn’t much of an easter egg in itself. But if you click through the tracks, you’ll find a funny song called “re: Your Brains.” It’s an existential song about friendship, fate, and eating brains.

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Above: Click the jukebox a few times to hear a hilarious song about zombies

Now take a closer look at the jukebox. Do you see that mysterious fifth track highlighted in blue in the lower-right corner of the menu? Keep on clicking, and “Still Alive” from Portal will begin playing. Be patient. You’ll need to keep clicking through the regular four songs on the jukebox to get the Portal song to play. It’s an especially fun Easter egg since the lead designer and project lead for Portal, Kim Swift, is a level designer for Left 4 Dead 2 too.

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Now take a closer look at the jukebox. Do you see that mysterious fifth track highlighted in blue in the lower-right corner of the menu? Keep on clicking, and “Still Alive” from Portal will begin playing. Be patient. You’ll need to keep clicking through the regular four songs on the jukebox to get the Portal song to play. It’s an especially fun Easter egg since the lead designer and project lead for Portal, Kim Swift, is a level designer for Left 4 Dead 2 too.

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Reasons Why You Need Left 4 Dead 2

November 5th, 2009 4 comments

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One of 2008′s biggest games, Left 4 Dead, left quite an impact on both the Xbox 360 and PC, selling millions of copies and bringing hundreds of zombie-killing teams together to tackle the apocalypse. Now Valve is back with an encore, the much anticipated Left 4 Dead 2, which is set to hit store shelves on November 17th. If you haven’t tried the Xbox Live demo yet or just don’t “get” why you need this sequel, we’re here to provide several reasons why you shouldn’t be without it.

It’s Actually a Sequel

When Valve revealed Left 4 Dead 2 at E3, many fans complained that the game should have been released as downloadable content instead of a retail format. However, there’s something these folks just don’t get. This is an actual sequel, and not just a cheap add-on to make a few extra bucks. Left 4 Dead 2 features an all-new campaign that takes you through the Southlands, with four new characters in tow. It also features a slew of new weapons and zombies, along with a new mode that will challenge even the most skillful gunmen. To try and cram this into one big chunk of DLC would’ve cheapened it, and we’re glad it’s on a disc. Once you play it, you will feel the same. Believe it.

The New Story and Characters

We would’ve been just fine tagging along with Bill, Zoey and the others through an all-new undead campaign. Instead, however, Valve introduces four new characters in Left 4 Dead 2, all worthwhile zombie killers. Coach, Ellis, Nick and Rochelle must team up to fend off the zombie horde, using whatever weapons they can carry as they travel from checkpoint to checkpoint. The story also takes place in a completely different location than the original, starting in Savannah, Georgia and finally winding up in New Orleans, Louisiana. Each character lends their own personality to the story, some noble (mostly Coach) and some weasel-like (the self-absorbed Nick). But they’ll need to work together, or they’ll be overrun by Tanks and other monstrosities. This story should be right up to par with the original, if not better.

You Kill Zombies In the Daytime

Most of Left 4 Dead 2 took place in the middle of the night. This was both an advantage and a disadvantage. While it did wonders for the game’s creepy atmosphere, it also made it hard to see what zombies were charging at you. In Left 4 Dead 2, you’ll spend most of the campaign running through daylight, getting a good, hard look at the hundreds of zombies that are coming your way. You’ll also have a better view of your surrounding environments, so you can see all the decay that’s affecting the Parish and other parts of the area. There’s still plenty of killing to do at night, though, so don’t worry about that.

The Old Zombies Are Back

A lot of the old super zombies are making their return in Left 4 Dead 2, including the Smoker (a creature that spits out a limb at you and strangles you with it), the Boomer (a big, fat zombie that explodes and leaves dead-attracting bile on you) and the Tank (a near unstoppable beast that will beat the living crap out of you). However, there are also some new ones, and they’re awesome. The Witch is also back, and this time she’s walking around. No more just sneaking up around her while she sits and cries. You now have to watch your step, or she’ll go off on you.

…And There’s New Ones, Too

Several new super-mutants join the fray in Left 4 Dead 2 as well. The Spitter is the deadliest of the bunch, we believe. She vomits up pools of acid that can melt away your energy in seconds if you’re unlucky enough to be standing in it. It also blocks your way of escape at times, forcing you to deal with oncoming zombies without being able to run. The Charger is also lethal, as he uses his gigantic arm to knock you over and pound you into the ground. Finally, the Jockey is a horrendous creature that jumps on your back, taking control of you and steering you further into danger/ He’ll hop aboard and drive you into groups of the Infected or towards other traps. Avoid him at all costs. If that’s not enough, you’ll also have to deal with Infected in Hazmat suits and body armor. Pack lots of ammo.

Melee Weapons Rule

You are no longer limited to firearms and shoving off zombies like you were in Left 4 Dead. You now have the option of taking them out up close and personal. Melee weapons are a new addition to Left 4 Dead 2, and you’ll be able to behead the undead using a variety of tools, including a nightstick, a guitar, a katana sword, a frying pan, and, our personal favorite, a chainsaw. That’s right, you can re-enact Bruce Campbell’s glory days from the Evil Dead movies by beheading a few deadites with your Black and Decker, then pulling out your boomstick (shotgun) and finishing them off. We simply cannot wait.

Weapons, Weapons Everywhere

In addition to the cool melee weapons, Left 4 Dead 2 will have plenty of firearms to play around with. The chrome shotgun is back again, along with a sniper rifle, grenade launcher, silenced submachine gun (perfect for sneaking up on unaware zombies), and an AK-47. In addition, you’ll be able to take out groups with pipe bombs and improved Molotov cocktails, watching them burn as they collapse to the ground. These weapons will also prove useful in multiplayer, particularly the grenade launcher. Talk about messy.

Multiplayer Kicks Ass

The main “hook” for Left 4 Dead is being able to team up with three other players in co-op fashion, working together to fend off zombies. This mode once again makes a return in Left 4 Dead 2, as you can work together through each campaign, watching each other’s backs and coming to the aid of those in need (especially when a Smoker starts strangling a member of your party). If multiplayer is what you prefer, that will be back as well, with some players controlling humans and others taking control of the Infected. A new Scavenge mode will also be introduced in the sequel, as you’ll need to use gas canisters to keep power generators going while fending off zombie hordes. It’s as challenging as it sounds.

Let’s Get Real

Last but definitely not least, Left 4 Dead 2 has an awesome new Realism Mode. Here, you won’t have the benefit of friendly fire, as halos will be removed from your fellow players. You’ll also need to work more closely with them in communication, or risk being overrun by the opposition. Furthermore, hit points on zombies actually count more here. If you head shot them, for instance, there’s a better chance they won’t be getting back up than they would being hit in the arm or the leg. You can play Realism Mode in any difficulty, but if you’re a veteran of the series, you’ll want to crank it up to Expert. Be ready for a fight, though.

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Left 4 Dead 2 Truck!

November 5th, 2009 1 comment

Valve is investing an impressive $25 million in marketing to make sure that everyone with functioning eyes knows that Left 4 Dead 2 is coming this November. That includes at least two putrid trucks, dedicated to promoting the game.

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These trucks were located in the Seattle area.

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Left 4 Dead 2 – TV Spot #2

November 4th, 2009 5 comments

Here’s another TV commerical for Left 4 Dead 2:

And the first one is here if you missed it:

Left 4 Dead 2 – TV Spot #1

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Left 4 Dead 2 Weapons Guide

November 4th, 2009 10 comments

TIER 1 WEAPONS

Silenced SMG (MAC-10)

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Shots in a Magazine: 50
Total Shots: 650
Damage Per Shot: 25
Rate of Fire: 1000/minute
Damage Per Second: 416.67
Damage Per Magazine: 1250
Accuracy: Worst of Tier 1 SMG’s

SMG (UZI)

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Shots in a Magazine: 50
Total Shots: 480
Damage Per Shot: 20
Rate of Fire: 1000/minute
Damage Per Second: 316.67
Damage Per Magazine: 950
Accuracy: Best of Tier 1 SMG’s

Pump Shotgun

pumpshotgun

Shots in a Magazine: 8
Total Shots: 56
Damage Per Shot: 250 (10 pellets * 25 damage each)
Rate of Fire: 69/minute
Damage Per Second: 287
Damage Per Magazine: 2000
Accuracy: Worst of Tier 1 Shotguns

Chrome Shotgun

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Shots in a Magazine: 8
Total Shots: 56
Damage Per Shot: 248 (8 pellets * 31 damage each)
Rate of Fire: 69/minute
Damage Per Second: 285
Damage Per Magazine: 1984
Accuracy: Best of Tier 1 Shotguns

Hunting Rifle

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Shots in a Magazine: 15
Total Shots: 150
Damage Per Shot: 90
Rate of Fire: 240/minute
Damage Per Second: 360
Damage Per Magazine: 1350
Accuracy: Equal to that of the Military Sniper

TIER 2 WEAPONS

Tactical Shotgun (Auto)

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Shots in a Magazine: 10
Total Shots: 90
Damage Per Shot : 253 (11 pellets * 23 damage each)
Rate of Fire: 200/minute
Damage Per Second: 840
Damage Per Magazine: 2530
Accuracy: Worst of Tier 2 Shotguns

Combat Shotgun (SPAS)

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Shots in a Magazine: 10
Total Shots: 90
Damage Per Shot: 252 (9 pellets * 28 damage each)
Rate of Fire: 200/minute
Damage Per Second: 836
Damage Per Magazine: 2520
Accuracy: Best of Tier 2 Shotguns

Combat Rifle (SCAR)

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Shots in a Magazine: 60
Total Shots: 360
Damage Per Shot: 44
Rate of Fire: 486/minute
Damage Per Second: 356
Damage Per Magazine: 2640
Accuracy: Best of Tier 2 Rifles

AK-47

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Shots in a Magazine: 40
Total Shots: 280
Damage Per Shot: 58
Rate of Fire: 460/minute
Damage Per Second: 444
Damage Per Magazine: 2320
Accuracy: Worst of Tier 2 Rifles

Assault Rifle (M-16)

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Shots in a Magazine: 50
Total Shots: 360
Damage Per Shot: 33
Rate of Fire: 685/minute
Damage Per Second: 376
Damage Per Magazine: 1650
Accuracy: Median of Tier 2 Rifles

Military Sniper

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Shots in a Magazine: 30
Total Shots: 180
Damage Per Shot: 90
Rate of Fire: 240/minute
Damage Per Second: 360
Damage Per Magazine: 2700
Accuracy: Equal to that of the Hunting Rifle

PISTOLS

P220 Pistol

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Shots in a Magazine: 15 (30)
Total Shots: Infinite
Damage Per Shot : 36
Rate of Fire: 300 (600)/minute
Damage Per Second: 175 (350)
Damage Per Magazine: 540 (1080)
Accuracy: Best of the Pistols

Magnum Pistol

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Shots in a Magazine: 8
Total Shots: Infinite
Damage Per Shot: 80
Rate of Fire: 180/minute
Damage Per Second: 240
Damage Per Magazine: 640
Accuracy: Worst of the Pistols

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Left 4 Dead 2 – Australian Censor Comparison

November 2nd, 2009 10 comments

Hey look! Disappearing bodies! No, this isn’t some homage mod to the days of 8-bit fatalities, it’s one of the features put into the Australian Left 4 Dead 2 so it could be approved for sale.

You can see for yourself in that video above. The scorecard, according to the Steam community forums is comprehensive: the Australian version of Left 4 Dead 2 will have no bloodspatter on the screen; there will be no zombie dismemberment; there will be nothing beyond a “small splash of blood” when you attack an infected – no guts or gore; infected won’t light on fire if they get hit with a molotov, and corpses will disappear from the screen.

But wait, there’s less! The bullet-proof Riot Cop uncommon infected will not spawn, I guess over cop-killing concerns? “If someone with an uncut version joins a game with Australians with the cut version, Uncommon Infected will NOT spawn,” says the forums.

Wow. I was thinking melee would be subject to the two-hand touch rule. Good thing they saved that!

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So…What Did YOU Think of the Left 4 Dead 2 Demo?

October 30th, 2009 63 comments

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Website Link: http://www.Left4Dead2Forum.com

Well, I’m sure you’ve been sinking time into the Left 4 Dead 2 demo. You’ve probably already mastered it and have beaten it over and over again.

So the question is, what do you think of it?

Join Left 4 Dead 2 Forum and tell and share with other Left 4 Dead 2 fans your thoughts on the demo!

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Left 4 Dead 2 Demo Update Released

October 30th, 2009 3 comments

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Valve has released an update for the Left 4 Dead 2 Demo, now available on Steam for those who have pre-ordered.

The patch brings a few fixes and improvements to the trial version of the upcoming surivival co-op FPS. The download can be accessed by restarting the Steam client.

From the notes:

Left 4 Dead 2 Demo Updates
* Fixed bug that caused dedicated servers to become unjoinable over time without a restart or heartbeat update
* Fixed exploit that allowed players to end a campaign and return to the lobby without a vote
* Public players are no longer matched to lobbies that are idle for a prolonged period of time. These lobbies become “Friends-only” lobbies
* LAN servers list will now show listen server single player games as not joinable and will show game type as “single player” too

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Left 4 Dead 2 Bus Spotted in Miami, FL

October 29th, 2009 6 comments

When Valve announced a few weeks ago about their $25 million ad campaign to promote the November 17 release of Left 4 Dead 2, I wasn’t sure on how they were planning to market this game besides TV ads. Today, somebody got to see this Miami Public Transportation bus in the city of Miami. Yes, an all Left 4 Dead 2 Bus! Pretty sweet indeed! Perfect timing before Halloween.

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