Valve has put forth a new update for the PC version of Left 4 Dead 2, fixing up a long list of outstanding bugs, tweaking gameplay and much much more. Expect the same fixes “later this month,” Xbox 360 players.
Most of the changes appear to be relatively small, somewhat reducing the effectiveness of the Spitter in some circumstances, but not by much.
This is not an instant kill, but it’s certainly a great Charger spot. It is very easy to hit the Survivors as it’s a narrow pathway and you are guaranteed to incapacitate your main target as you will charge him right off of the roller coaster. This Charger takes place after the Survivors run up the initial part of the roller coaster and come around to the second part where they must travel up the coaster (1st if you do not include the initial climb). To give you a better idea of how it is done you may watch the following video:
It looks like Valve didn’t bother to give the new infected proper hitboxes.
You probably already know about the Hunter’s hitboxes being in front of the avatar in the first Left 4 Dead, but this is something way bigger! Read more…
The delayed SDK for Left 4 Dead 2 has been a bummer to that robust modding community, but now they have news that softens their disappointment: When it arrives, the kit will support custom survivors, infected, weapons, you name it.
Custom models are now supported and very much a reality now! And that includes survivors, special infected, common infected and weapons. Not only that, it seems the weapon functionality can also be edited. So what does this all mean? Well it means mappers can have custom survivors, special/common infected and entirely new weapons unique to just their campaigns (i.e map side modifications, NOT server side)! The L4D modding scene just got a little more interesting boys and girls.
What does this mean to you, the Left 4 Dead 2 PC player? Well, a whole lot more than just Nude Zoeys, I’d bet. Maybe nude jockey-Zoeys hybrids? It’s a start.
Close to the elevator the Survivors must take in the first chapter of Dead Center there is an excellent instant kill that can be done by the Charger. As the Charger you can wait until they are about to enter the elevator, or you can wait until the approach the elevator room from the long hall way that they must take to get their. Once they do and are lined up with the window close to the elevator you can charge them straight out of it. This is a great instant kill because it does not look like you will be able to get them out of the window due to the 2 feet of wall before the window starts. This instant kill can catch many teams off guard. You can view a video of it being performed below:
Overview
The Jockey is weak by nature, but when included in a coordinated attack can have devastating consequences on a team. By himself he is nearly useless when a team is not under the pressure of a full attack. We have compiled some information for you that will hopefully help you not only avoid his wrath more easily as Survivors, but you may also become better at using him in the versus modes.
Hit Points: 325
Main Attack: Lunge/Ride
Secondary Attack: Scratch Read more…
Overview
The Charger is a very powerful special infected. Not only does it have the ability to deal large amounts of damage but can also separate a survivor from the group. To help you use the Charger to it’s fullest potential as well as defend against it as the survivors we have made a guide that will teach you everything you need to know about the Charger.
Hit Points: 600 Main Attack: Charge Secondary Attack: Punch Read more…
At the beginning of the first chapter of The Parish it is possible to instant kill the Survivors right as they leave the dock. Using the Charger, wait until the survivors choose their weapons and then run to the end of the docks walkway. If there happens to be more than one Survivor within that area it is possible for the Chargers area damage effect to hit the nearby survivors over the railing killing them as they land in the water. The following is a video of the instant kill in action:
Here are some tips and strategies you should consider when playing as the Survivors. Some may seem obvious, some not.
Have your team on the same page on which Infected to clear first.
For example: Jockey, Hunter, Charger, Smoker, etc. When your team mates know what priorities to follow you will find clearing to be much simpler.
What is clearing? Clearing refers to shooting off a special infected who has somebody pounced/pinned.
Make tanks fight where you are comfortable.
A tank player can be good, but ultimately they can be only as good as their support. When applicable, get your team to a position to ward off any SI attacks and fight the tank where you can have the upper hand.
Make speed and distance your goal.
In the first game it was important to only use your health packs and pills when you found more or if you were desperate. On this game I tend to suggest using at least your pills any time you or your team is moving slowly. The quicker your pace the more distance you cover and less attacks the enemy will get.
Go into rooms cautiously.
I can’t tell you how many times my team has successfully launched an attack and downed all four survivors because they unwittingly entered a room small enough for Spitter goo to cover the entire floor thus dispatching them. Go in as pairs or at least leave one lookout survivor.
Communicate and work as a team.
This is above all the most important rule. Call out Infected as you see or hear them. Call out where you’re pinned or pulled. Call out items as you see them. If you are moving slow let your team know. Communication and teamwork is the most important attribute of a team that is successful at this game.
Overview
The Spitter can be a powerful part of a good Infected strategy if used properly. By herself she is very weak and nearly useless against a survivor team that is on a constant lookout for this Special Infected. We have compiled some information for you that will hopefully help you not only avoid her wrath more easily as Survivors, but you may also become better at using her in the versus modes.
Hit Points: 100 Main Attack: Acid Spit Secondary Attack: Scratch
What is the Spitter?
The Spitter is a female Special Infected who spits toxic acid as an Area-of-Effect attack (AOE). She spits on the ground at the feet of the Survivors and will deal lethal damage until they leave the area. When she is killed a pool of acid forms around the body that will also deal damage.
What are some tell-tale signs of the Spitter?
She has a very high-pitched squeal when she spawns and runs around looking for a place to attack. The pool of acid she creates is a near-neon green bubbling puddle that is very hard to miss. The pool of acid is still visible but difficult to see in water and the mud found in Swamp Fever and Hard Rain.
How to defend against the Spitter
The Spitter has very little health (100) so she is easy to kill. After she spits her acidic goo she is very slow to move and run away so you have a good chance to kill her. Clear the common and other Special Infected quickly to be able to spread your group out or move outside the area her acidic pool creates. Do not enter rooms in which you do not have anywhere to climb, leave easily or the acid can cover the entire area. Avoid her spit and the pool around her dead body at all costs as it does deal damage quickly. Do not revive an incapacitated or dead team mate while the Spitter goo is still around.
How to use the Spitter
I have seen some amazing Spitter players and some amazingly terrible players. The best ways to use the Spitter is to initiate an attack or to support an attack. The best times to play support is when other players are covered in Boomer bile or incapacitated.
The Spitter goo can travel a long range depending on the arc you spit, but it will die out quickly and fall straight down once it hits its limitation. The best places to spit are when Survivors are in small rooms, about to go through crowded areas, to ward them into another attack, on gas cans or when they are incapacitated and a team mate is going to try to save them. You can also bounce your spit off ceilings and walls to get those hard to reach areas where there are Survivors. Combine your spit with the other Special Infected to maximize damage potential. Remember that every incapacitation your team deals is worth ten (10) points.
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