“Don’t worry, we’ll make more”

February 11th, 2010 1 comment

The Left 4 Dead 2 team over at Valve just posted the following statement on their Steam Community Page:

In the first two months of Left 4 Dead 2′s release, 28,981,249,043 zombies have been shot, bludgeoned, chainsawed and killed — or, for our younger readers, taken to a farm where they can frolic and shuffle around forever.

You read that correctly: 28 BILLION. To put that number in perspective:

  • The entire population of the planet has been zombified and killed 4.26 times.
  • With the average height of a zombie being 6 feet, if you stacked them end to end they would circle the globe 1,322 times.
  • If you placed 28,981,249,043 rulers end to end, they would reach 28,981,249,043 feet in the sky.

In short: That is a bucketload of dead zombies. Nice job, everyone.

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Left 4 Dead 2 Ditches Auto-Spawn and Gains Infected Bots

January 23rd, 2010 8 comments

Valve has announced something for Versus mode that everybody has been wanting to hear for a long time. You will now find that anyone part of an infected team with a few players down will benefit from having a bot take the empty slots until a new player joins and fills it.

Another really great change is the fact that auto-spawns will never occur in finale’s. This comes as fantastic news as auto-spawns were somewhat of a pain in some situations, especially when a zombie re-spawns directly in front of you. Kinda sucks when that happens.

The update will be hitting both PC and Xbox Versions of Left 4 Dead 2 some time in the near future, as no date has been announced thus far.

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Wii-Like Controller Coming for Left 4 Dead 2 to a PC Near You

January 21st, 2010 6 comments

Razer and Sixense’s new controller device will be totally compatible with Left 4 Dead 2 PC, Valve has announced.

This comes after its showing at the Worlds Largest Tech Conference, CES in Las Vegas.

The controller will give a somewhat Wii-Type feel to the game (along with other supported titles), but consists of dual-wielding peripheral rather than the Wii’s single controller.

Spong.com reports, “With this controller, Razer and Sixense have created the most immersive way to play our games,” said the game’s team leader, Chet Faliszek. “For us and for our customers, this release represents motion-enabled gaming that’s more integrated and visceral than any platform has so far achieved.”

I can seriously see myself using this on a day-to-day basis, and rest assured, when this is released over here in the UK, I’ll be most certainly writing up a review right here.

Now, Sixense…where’s mine?

Read more…

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CGSociety.org interviews Character Designer Jeremy Bennett and Environment Designer, Randy Lundeen

January 21st, 2010 No comments

CGSociety today posted an article featuring an interview with Left 4 Dead 2′s very own Character Designer Jeremy Bennett and Environment Designer, Randy Lundeen.

The article runs through topics such as the locations of their travels, the player models and the new  common and special infected zombies.

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Valve announces ‘Turning Silver into Gold’

January 12th, 2010 6 comments

It seems that wide speculation of Valve ‘ignoring’ the Xbox 360 customers has been greatly exaggerated. The Left 4 Dead team today announces that this weekend, Xbox live will be free, allowing all Left 4 Dead 2 players to play online, even if they simply have a ‘Silver’ account.

Here’s Valve’s exact wording:

For this weekend only, Microsoft is hosting a free multiplayer weekend for Left 4 Dead 2. What does this mean? You don’t need to have an Xbox Live Gold account to access Left 4 Dead 2′s multiplayer features. That’s right: You will be upgraded from Silver to Gold for free. You can go online alone or with a split-screen friend. This event starts at 5pm GMT Friday, January 15th and ends at 5pm on Sunday the 18th.

In other news: We’ve just rolled out a new PC update that you can read more about here. Xbox 360 users should be seeing a console version of this same patch very soon.

Also, over the next few weeks, keep an eye on your favorite gaming web sites and magazines for new info on our upcoming DLC “The Passing”.

Be sure to make the most of your free online multiplayer experience this weekend. Have fun.
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December 21 Update

December 21st, 2009 15 comments


An update was pushed out over Steam yesterday which includes many bug fixes listed below.

‘Reduced Dedicated Server max search ping to 150 ms’ – You will now not be connected to a server if it has a ping of over 150 ms.

‘Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers’ – Self-Explanatory.

‘Official dedicated servers are now preferred when searching for team matches’ – Self-Explanatory.

‘More populous lobbies are now preferred over less populous ones when searching for games’ – Left 4 Dead 2 will now try and connect you to a game with more people in it than bots.

‘Players who crash or have failed to load are no longer banned if they have been kicked’ – Self-Explanatory.

‘Update Russian subtitles’ – Self-Explanatory.

‘Fixed not being able to interlink teams in team-on-team mode’ – Self-Explanatory.

‘Fixed not being able to properly migrate team lobby after team leader would leave the lobby’ – Self-Explanatory.

‘Fixed not being able to invite friends if player was not team leader in a team-on-team game’ – Self-Explanatory.

[Source: Steam]

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‘Community Review’ – The Origin

December 17th, 2009 5 comments

Over the coming weeks, I hope to be trying out people’s attempts at custom campaigns and posting one’s which I think deserve a mention and review. I am in no way associated with the author of any which are posted – just to make that clear. Now, let’s get to it.

Browsing the internet earlier, I came across what appeared to be an interesting custom campaign created by someone of the Left 4 Dead 2 community. This campaign/map is in its early stages, but I thought I’d try it out non-the-less.

From a first glance when the map initially loads, it looks very professional and well done (which it does throughout). All textures look great (no broken/faulty ones), the starting point looks well-polished and positioning of objects look at VALVe-Standard.

Let’s walk through it.

Read more…

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BBC Secretly Advertising Left 4 Dead 2?

December 15th, 2009 6 comments

Every British citizen knows for a fact that the BBC (British Broadcasting Corporation) does not advertise on their network and its TV channels (the license fee pays for that). If this is true, are they trying to tell us something?

Seems like even scientists themselves are readying themselves for a Zombie Apocalypse.

Let us know in the comments what YOU think!

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“The Passing” New DLC Announced!

December 14th, 2009 26 comments

Valve announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2, is in development and targeted for release in early 2010.

Dubbed “The Passing,” the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.

Targeted for release in early spring, “The Passing” takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.

In addition to the new co-operative campaign and associated narrative, “The Passing” will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new “uncommon common” zombie class, melee weapon, and firearm.
Read more…

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Dead Center – Hall Window Instant Kill

December 13th, 2009 2 comments

The great thing about Dead Center is that there are so many different places to instant kill your opponents. This one is at the window right before the Survivors go upstairs to enter the hall that brings them to the elevator. It is the hall right after the Survivors get back inside after going on the balcony to get around the fire.

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