Left 4 Dead 2 Demo Easter Eggs and Details
We’ve been having a great time with the Left 4 Dead 2 demo since it went live for fans who pre-ordered the sequel last week. But it’s time to stop and smell the zombies. Every area has tons of details that are easy to miss when you’re busy bashing brains in with a frying pan. Now that the demo’s available for everyone on Xbox LIVE and Steam, we figured it’d be fun to collect some of the details and Easter eggs you may have missed while playing through this very sweet sample of Valve’s highly anticipated sequel.
Bienville Parish
The Left 4 Dead 2 demo takes place in Bienville Parish, which is located in the northwest of Louisiana. It’s most famous for being the place where Bonnie Parker and Clyde Barrow were killed.

The real Bonnie and Clyde (left). Faye Dunaway and Warren Beatty (right)

Above: A sign welcoming you to the Bienville Parish park
Gramercy Bridge
At the beginning of the demo, Coach suggests that you and your fellow survivors head for the bridge in the distance. By the time you reach the last safe house in the demo, you can clearly see a sign for the Veterans Memorial Bridge. There is a Veterans Memorial Bridge in Louisiana, which is also known as the Gramercy Bridge. But the real bridge crosses the Mississippi River far from Bienville Parish, in the southeastern section of Louisiana.

Above: Look to your left before entering the last safe house to see the Veterans Memorial Bridge

Above: Judging from the trailer, you’ll probably be on this bridge during an air strike
CEDA and FEMA
As you explore the demo, you’ll see official notices and warnings on the walls posted by the U.S. military and a government organization called the Civil Emergency and Defense Agency (CEDA). The horde of zombies roaming the streets speaks to the effectiveness of CEDA’s efforts. CEDA’s failure to contain the infection and protect the population seems to be a straightforward reference to the Federal Emergency Management Agency (FEMA) and its response to the hurricane Katrina disaster in 2005.

Above: A CEDA trailer. Notice that Disease Emergency Assessment Dispatch spells out “D.E.A.D.â€



Above: CEDA body bags line the street


Above: There are several reminders to stay in your group, which is good advice for any Left 4 Dead survivor

Above: An informative warning sign with deliciously dark humor


Graffiti
There’s lots of fascinating graffiti scrawled on the walls in safe houses in the Left 4 Dead 2 demo. Unfortunately, your party will probably boot you if you spend too much time reading them during an online session. These messages tell the tales of other survivors, giving you a glimpse of what life was like during the early days of the infection outbreak. Some of them are also hilarious. Here’s the graffiti you probably passed by without a second glance in the first safe house in the demo.

Above: A theory that some people are immune to the virus, but can still spread it to others

Above: Evidence that carriers were shipped off in large numbers

Above: It looks like previous visitors to this safe house were heading to the park where the army was evacuating uninfected civilians

Above: We’re glad to see that Left 4 Dead 2 kept the original game’s sense of humor
The Jukebox
Near the beginning of the Left 4 Dead 2 demo is a diner with a Jukebox. This isn’t much of an easter egg in itself. But if you click through the tracks, you’ll find a funny song called “re: Your Brains.†It’s an existential song about friendship, fate, and eating brains.

Above: Click the jukebox a few times to hear a hilarious song about zombies
Now take a closer look at the jukebox. Do you see that mysterious fifth track highlighted in blue in the lower-right corner of the menu? Keep on clicking, and “Still Alive†from Portal will begin playing. Be patient. You’ll need to keep clicking through the regular four songs on the jukebox to get the Portal song to play. It’s an especially fun Easter egg since the lead designer and project lead for Portal, Kim Swift, is a level designer for Left 4 Dead 2 too.

Now take a closer look at the jukebox. Do you see that mysterious fifth track highlighted in blue in the lower-right corner of the menu? Keep on clicking, and “Still Alive†from Portal will begin playing. Be patient. You’ll need to keep clicking through the regular four songs on the jukebox to get the Portal song to play. It’s an especially fun Easter egg since the lead designer and project lead for Portal, Kim Swift, is a level designer for Left 4 Dead 2 too.

OMFG LOVE IT!
I knew about the jukebox, but that’s it.
theres also a way to get on top of the first safe rooms roof but to hard to explain.
How do u click the jukebox?
You’ve got to press E or X (I think) on xbox
you know my theory is that the infection is a man-made virus by CEDA but nobody knew it. Disease assessment emergency dispatch? DEAD? And people are all like “Wheres ceda?” and bodybags with ceda on it. Also by the way things are built i dont think they were meant for much protection. Also i think the army is in on it too. I know the army is meant to be violent but that violent? I mean like read the signs. Well thats all =D.
Sorry i also forgot 1 thing. They just ended the safe-houses. Shouldn’t they lead up to like a refugee camp or something? I mean like thats just evil.
@Jack
It was a demo
I don’t like to henpeck, as I enjoyed your article, but being a Louisiana native, I should point out that the demo does not actually take place in Bienville Parish. New Orleans is in Orleans Parish. The Bienville sign you reference shows up a lot in New Orleans because of Jean-Baptiste Le Moyne de Bienville, a French Governer of Louisiana back in the 1700s. He was appointed to that position 4 times, so his influence on our history is fairly substantial. However, having played the full version of L4D2, I’ll tell you that the maps set in Louisiana are all pretty well spot on… Not block for block replicas, but pretty damn close. I was thoroughly impressed with the attention to detail that Valve dedicated to the setting.
@Jack
Regarding ‘Also by the way things are built i dont think they were meant for much protection.’ Think about it, who pre-zombie apocalypse would design a town/city for resisting a zombie invasion? Somebody insane who shouldn’t have that kind of power. And to make it zombieproof would be to make it peopleproof. Anyway.
‘I know the army is meant to be violent but that violent? I mean like read the signs.’ When it’s either a mindless raging shell of a body, or your entire platoon, I think I’d rather take out the zombie. Even if this zombie just happens to be a human with a penchant for badly timed joke.