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360 Servers Fixed

November 26th, 2009 Leave a comment Go to comments

coach_l4d2

According to the official L4D blog:

We have upgraded our network infrastructure to better accommodate the huge response to L4D2. 360 players will now have lag-free servers. We’ve also added more dedicated servers.

We will continue to monitor the situation and add resources as needed.

Thank you for your patience. Now quit reading this, get out there and kill some zombies!

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  1. Shifty
    November 26th, 2009 at 00:27 | #1

    yay! :D

  2. Daniel
    November 26th, 2009 at 00:31 | #2

    Thank you, Valve.

  3. beLIEve
    November 26th, 2009 at 00:43 | #3

    YEA!!!FINALLY!!!was playing the demo and it was SO lag…didnt think i would buy the game….

  4. L4DJohn
    November 26th, 2009 at 17:45 | #4

    people on xbox dont know the difernce between local and dedicated and they keep putting it on local server. its still laggy only if they put it on local

  5. cupcakes
    November 26th, 2009 at 20:57 | #5

    Who cares the game is awesome anyways, if you guys dont have it you should get it because it is not laggy at all in th egame and the campaoagn is awesome to you shoulld just goo outt andd get it

  6. December 5th, 2009 at 16:15 | #6

    It’s just a shame that 360 servers generally have no more than a half dozen running campaigns and practically no survival/scavenge/versus matches going now. I’m sure it has to be something wrong with the match making software, when I ‘view all’ half the time there’s 0 games running, surely something so popular and so awesome will have thousands of servers up!

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