Archive

Archive for January, 2010

Left 4 Dead 2 Ditches Auto-Spawn and Gains Infected Bots

January 23rd, 2010 8 comments

Valve has announced something for Versus mode that everybody has been wanting to hear for a long time. You will now find that anyone part of an infected team with a few players down will benefit from having a bot take the empty slots until a new player joins and fills it.

Another really great change is the fact that auto-spawns will never occur in finale’s. This comes as fantastic news as auto-spawns were somewhat of a pain in some situations, especially when a zombie re-spawns directly in front of you. Kinda sucks when that happens.

The update will be hitting both PC and Xbox Versions of Left 4 Dead 2 some time in the near future, as no date has been announced thus far.

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Wii-Like Controller Coming for Left 4 Dead 2 to a PC Near You

January 21st, 2010 6 comments

Razer and Sixense’s new controller device will be totally compatible with Left 4 Dead 2 PC, Valve has announced.

This comes after its showing at the Worlds Largest Tech Conference, CES in Las Vegas.

The controller will give a somewhat Wii-Type feel to the game (along with other supported titles), but consists of dual-wielding peripheral rather than the Wii’s single controller.

Spong.com reports, “With this controller, Razer and Sixense have created the most immersive way to play our games,” said the game’s team leader, Chet Faliszek. “For us and for our customers, this release represents motion-enabled gaming that’s more integrated and visceral than any platform has so far achieved.”

I can seriously see myself using this on a day-to-day basis, and rest assured, when this is released over here in the UK, I’ll be most certainly writing up a review right here.

Now, Sixense…where’s mine?

Read more…

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CGSociety.org interviews Character Designer Jeremy Bennett and Environment Designer, Randy Lundeen

January 21st, 2010 No comments

CGSociety today posted an article featuring an interview with Left 4 Dead 2′s very own Character Designer Jeremy Bennett and Environment Designer, Randy Lundeen.

The article runs through topics such as the locations of their travels, the player models and the new  common and special infected zombies.

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Valve announces ‘Turning Silver into Gold’

January 12th, 2010 6 comments

It seems that wide speculation of Valve ‘ignoring’ the Xbox 360 customers has been greatly exaggerated. The Left 4 Dead team today announces that this weekend, Xbox live will be free, allowing all Left 4 Dead 2 players to play online, even if they simply have a ‘Silver’ account.

Here’s Valve’s exact wording:

For this weekend only, Microsoft is hosting a free multiplayer weekend for Left 4 Dead 2. What does this mean? You don’t need to have an Xbox Live Gold account to access Left 4 Dead 2′s multiplayer features. That’s right: You will be upgraded from Silver to Gold for free. You can go online alone or with a split-screen friend. This event starts at 5pm GMT Friday, January 15th and ends at 5pm on Sunday the 18th.

In other news: We’ve just rolled out a new PC update that you can read more about here. Xbox 360 users should be seeing a console version of this same patch very soon.

Also, over the next few weeks, keep an eye on your favorite gaming web sites and magazines for new info on our upcoming DLC “The Passing”.

Be sure to make the most of your free online multiplayer experience this weekend. Have fun.
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