Archive for December, 2009

December 21 Update

December 21st, 2009 15 comments


An update was pushed out over Steam yesterday which includes many bug fixes listed below.

‘Reduced Dedicated Server max search ping to 150 ms’ – You will now not be connected to a server if it has a ping of over 150 ms.

‘Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers’ – Self-Explanatory.

‘Official dedicated servers are now preferred when searching for team matches’ – Self-Explanatory.

‘More populous lobbies are now preferred over less populous ones when searching for games’ – Left 4 Dead 2 will now try and connect you to a game with more people in it than bots.

‘Players who crash or have failed to load are no longer banned if they have been kicked’ – Self-Explanatory.

‘Update Russian subtitles’ – Self-Explanatory.

‘Fixed not being able to interlink teams in team-on-team mode’ – Self-Explanatory.

‘Fixed not being able to properly migrate team lobby after team leader would leave the lobby’ – Self-Explanatory.

‘Fixed not being able to invite friends if player was not team leader in a team-on-team game’ – Self-Explanatory.

[Source: Steam]

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‘Community Review’ – The Origin

December 17th, 2009 5 comments

Over the coming weeks, I hope to be trying out people’s attempts at custom campaigns and posting one’s which I think deserve a mention and review. I am in no way associated with the author of any which are posted – just to make that clear. Now, let’s get to it.

Browsing the internet earlier, I came across what appeared to be an interesting custom campaign created by someone of the Left 4 Dead 2 community. This campaign/map is in its early stages, but I thought I’d try it out non-the-less.

From a first glance when the map initially loads, it looks very professional and well done (which it does throughout). All textures look great (no broken/faulty ones), the starting point looks well-polished and positioning of objects look at VALVe-Standard.

Let’s walk through it.

Read more…

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BBC Secretly Advertising Left 4 Dead 2?

December 15th, 2009 6 comments

Every British citizen knows for a fact that the BBC (British Broadcasting Corporation) does not advertise on their network and its TV channels (the license fee pays for that). If this is true, are they trying to tell us something?

Seems like even scientists themselves are readying themselves for a Zombie Apocalypse.

Let us know in the comments what YOU think!

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“The Passing” New DLC Announced!

December 14th, 2009 26 comments

Valve announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2, is in development and targeted for release in early 2010.

Dubbed “The Passing,” the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.

Targeted for release in early spring, “The Passing” takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.

In addition to the new co-operative campaign and associated narrative, “The Passing” will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new “uncommon common” zombie class, melee weapon, and firearm.
Read more…

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Dead Center – Hall Window Instant Kill

December 13th, 2009 2 comments

The great thing about Dead Center is that there are so many different places to instant kill your opponents. This one is at the window right before the Survivors go upstairs to enter the hall that brings them to the elevator. It is the hall right after the Survivors get back inside after going on the balcony to get around the fire.

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Left 4 Dead 2 PC Patched Up Real Good, Xbox 360 Update “Later This Month”

December 10th, 2009 6 comments


Valve has put forth a new update for the PC version of Left 4 Dead 2, fixing up a long list of outstanding bugs, tweaking gameplay and much much more. Expect the same fixes “later this month,” Xbox 360 players.

Most of the changes appear to be relatively small, somewhat reducing the effectiveness of the Spitter in some circumstances, but not by much.

Here’s the full list of changes:
Read more…

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Dark Carnival Roller Coaster – Charger Instant Incap

December 10th, 2009 1 comment

This is not an instant kill, but it’s certainly a great Charger spot. It is very easy to hit the Survivors as it’s a narrow pathway and you are guaranteed to incapacitate your main target as you will charge him right off of the roller coaster. This Charger takes place after the Survivors run up the initial part of the roller coaster and come around to the second part where they must travel up the coaster (1st if you do not include the initial climb). To give you a better idea of how it is done you may watch the following video:

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Left 4 Dead 2 Special Infected Hitboxes

December 9th, 2009 3 comments

It looks like Valve didn’t bother to give the new infected proper hitboxes.

You probably already know about the Hunter’s hitboxes being in front of the avatar in the first Left 4 Dead, but this is something way bigger!
Read more…

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Get Ready for Even Freakier L4D2 Mods

December 8th, 2009 11 comments


The delayed SDK for Left 4 Dead 2 has been a bummer to that robust modding community, but now they have news that softens their disappointment: When it arrives, the kit will support custom survivors, infected, weapons, you name it.

Custom models are now supported and very much a reality now! And that includes survivors, special infected, common infected and weapons. Not only that, it seems the weapon functionality can also be edited. So what does this all mean? Well it means mappers can have custom survivors, special/common infected and entirely new weapons unique to just their campaigns (i.e map side modifications, NOT server side)! The L4D modding scene just got a little more interesting boys and girls.

What does this mean to you, the Left 4 Dead 2 PC player? Well, a whole lot more than just Nude Zoeys, I’d bet. Maybe nude jockey-Zoeys hybrids? It’s a start.


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Dead Center – The Hotel Elevator Instant Kill

December 6th, 2009 3 comments

Close to the elevator the Survivors must take in the first chapter of Dead Center there is an excellent instant kill that can be done by the Charger. As the Charger you can wait until they are about to enter the elevator, or you can wait until the approach the elevator room from the long hall way that they must take to get their. Once they do and are lined up with the window close to the elevator you can charge them straight out of it. This is a great instant kill because it does not look like you will be able to get them out of the window due to the 2 feet of wall before the window starts. This instant kill can catch many teams off guard. You can view a video of it being performed below:

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