Archive

Archive for August, 2009

Left 4 Dead 2 Dark Carnival Screenshot

August 29th, 2009 5 comments

A brand new screenshot from the Dark Carnival campaign in Left 4 Dead 2.

dark_carnival

Categories: News, Screenshots Tags:

Left 4 Dead 2 Demo Dates & Pre-Order Bonuses

August 28th, 2009 2 comments

l4d2-preorder

Coming from this website:

When you preorder Left 4 Dead 2 on PC or Xbox 360 you will receive an email giving you early access to the demo and an In-Game baseball bat.

T&Cs: UK ONLY. Limited Offer while stocks last. Customers who have already preordered this product will also receive the bonus item. Your codes will be emailed in advance of the demo which will be available to preorder customers on 27th October. The demo will be exclusive to preorder customers up until 3rd November when Xbox Live Gold Members can join and 10th November when Silver Members will have access. Please ensure that the email address in Your Account is valid.

Categories: News Tags:

Left 4 Dead 2′s Concept Art

August 26th, 2009 3 comments

l4d2_concept_art_1

l4d2_concept_art_2

l4d2_concept_art_3

l4d2_concept_art_4

l4d2_concept_art_5

l4d2_concept_art_6

Categories: News, Screenshots Tags:

New Left 4 Dead 2 Level Appearing At PAX

August 26th, 2009 1 comment

left_4_dead_2_carnival

Kotaku.com reports:

In an un-extraordinary coincidence, Valve announced that a new level of Left 4 Dead 2 will be playable at next week’s Penny Arcade Expo — on the same day Fahey and I did a lot of PAX booking.

Valve announced that “Dark Carnival,” the third of the November PC and Xbox 360 game’s five campaigns will be at the show. It was previously shown earlier this month on Game Trailers TV under the name “Fairgrounds.”

Fahey and I can announce that we’ll be there too.

Valve indicated that PAX will see the unveiling of more the “20-plus” new items for the game.

Fahey and I indicate that we’re packing at least 20 items apiece in our suitcases.

We’ll have more on our PAX plans in the coming days. And, yes, we’ll be all over this L4D2 stuff. The big show begins on Friday of next week.

Source

Categories: News Tags:

Valve Talks About the Spitter During Interview

August 23rd, 2009 2 comments

353px-Spitter10

In case you missed an important part in OXM UK’s Left 4 Dead 2 interview, there is a part that should get a post of its own that talks about the Spitter.

So, tell me about the Spitter.
The spirit was two things. We wanted something where people were advancing really quickly to make them hesitate. So you can spit in the doorways, spit in the upcoming path and force you to have to wait. Any time you have to stay in the level is a chance to get more damage. The longer you stay the harder it is. So the spitter forces you to slow down.

Spitter can also then separate groups. Especially when there’s a Charger and a Boomer. The Splitter comes between them and all of a sudden these two groups are like taking on the whole horde of zombies frome the boomer, rather than a group of all four.

And then the real evil thing in versus, of course, is if someone goes down and they want to go rescue him, you spit on him and it spreads out and they can’t reach him because of the spit.

You can move through it, but what’ll happen is you’ll just take damage as you move through it. It spreads out and stays active for a bit and then shrinks back.

Other good thing is that if people are closet-camping you spit in that closet, they’re going to take damage and you take more damage the longer you say in it. So if you’re sitting in the closet, come in and spit in it, there’s no way they’re staying in that closet. You’re forcing them to move.

When she’s getting ready to shoot there’s a green glow, and you can see her getting ready.

Categories: News Tags:

OXM UK Interview: Left 4 Dead 2

August 23rd, 2009 No comments

left_4_dead_2_impressions

It’s one of the most talked about sequels this year, if not necessarily for the right reasons.

The announcement of Left 4 Dead 2 brought controversy as hardcore fans of developer Valve said it was too soon and the support for Left 4 Dead should have continued long into the next few years.

But what of the game itself? Details have been drowned out by the controversy so we talk to Valve’s Chet Faliszek to find out about the new special zombies, the new director and cats throwing up…

So, tell me about the Spitter.
The spirit was two things. We wanted something where people were advancing really quickly to make them hesitate. So you can spit in the doorways, spit in the upcoming path and force you to have to wait. Any time you have to stay in the level is a chance to get more damage. The longer you stay the harder it is. So the spitter forces you to slow down.

Spitter can also then separate groups. Especially when there’s a Charger and a Boomer. The Splitter comes between them and all of a sudden these two groups are like taking on the whole horde of zombies frome the boomer, rather than a group of all four.

And then the real evil thing in versus, of course, is if someone goes down and they want to go rescue him, you spit on him and it spreads out and they can’t reach him because of the spit.

You can move through it, but what’ll happen is you’ll just take damage as you move through it. It spreads out and stays active for a bit and then shrinks back.

Other good thing is that if people are closet-camping you spit in that closet, they’re going to take damage and you take more damage the longer you say in it. So if you’re sitting in the closet, come in and spit in it, there’s no way they’re staying in that closet. You’re forcing them to move.

When she’s getting ready to shoot there’s a green glow, and you can see her getting ready.

Like a cat throwing up?
Yeah. Actually we should totally include that horrible yelp they make before they do it.

And is there a male version?
No, this is just the female. We wanted to be equal opportunity. Right now we just have the witch, and she’s nasty.

She’s fun to fight against and she’s really fun to play. And it’s one of those things where you don’t realise how much not being able to move forward impacts you when you’ve got to wait.

You’ve kind of got it at the moment when you’ve got a fire in front of you, but normally the fire is taking care of something and there’s nothing behind us. When it’s a third party doing it to you, a lot of times it’s like, oh shit. Is there a tank coming we’re trying to outrun and there’s this goo in front of us…

Does it affect the zombies too?
They’re unaffected by it. It’s special zombie goo. That makes it scary.

Are you putting a number on the number of Specials you’re adding?
We’ll have three Specials for sure that we’ll ship with. There may be four, just because the Spitter ended up quite easy to iterate on. He’s just hanging out there now waiting for the art to be finished. The Charger behaviour actually may change just a little. It’s just a case of seeing as we bring more stuff online how the balance works in what we need to work on. The spitter was originally the “get them out of the closet” thing only, then we realised the movement-slowing side effect ended up being really good, and that changed some his behaviour as well.

So you’ve got the Spitter, the Charger, and one more.
Yes. It’s working, it’s got a name…

The great thing about the Spitter is that you can spit down some goo and the Smoker pulls someone through it. It’s working out those combinations that’s interesting. The third one we’re not talking about is all about combinations and it’s just evil.

One of the things we always judge these things on is if you get a mad cackling laugh if you’re doing it in Versus, it’s a good creature.

Can you play as the uncommon common?
No… you kill a lot of zombies in Left 4 Dead 2 and we wanted to make sure that you have this variety of experience. And you also have to kind of choose your targets differently. While the current implementation you see the hazmat guys doesn’t do that as much, the way they’re going to be implemented will make you say “I will shoot those guys first because the others are less of a threat.” It’s the same with the mudders – I’d much rather be hit by a regular guy than a Mudder because a Mudder’s going to eventually block my view.

And it also just makes you aim differently because they’re lower to the ground. We want each of the uncommon common to have that same effect when you see it as a Special – you think oh, shit, I’ve got to do this.

Is the director maxed out now?

We keep adding stuff to it. There are some different thigns to the way it does health and ammo now. In another swampish area it controls whether or not a storm comes in, there’s some fog stuff as well, it’s mixing that up. That means that when the rains hit you go from being easy to spot stuff in the distance to this claustrophic type of combat. Like in Blood Harvest at the end where you go through the cornfields. You also have that kind of thing dynamically happen to you.

It’s just adding more stuff to the game and seeing how the director could use that. Adding more Specials makes the director more special, because then if you’re playing a certain way the director can then spawn something else against you. It’s got just more creatures in its menagerie.

Source

Categories: News Tags:

10 Reasons To Be Excited For Left 4 Dead 2

August 22nd, 2009 No comments

Left-4-Dead-2-Action

Left 4 Dead 2 is the sequel to the smash hit survival horror game by Valve. The sequel will involve the aftermath of an apocalyptic pandemic that created a number of zombie-like human mutants, forcing the few survivors to fight their way through the hordes to extraction points, using safe houses along the way to rest and recover. Out of all the new great features the game promises though, these have to be the top ten most exciting ones. November 17th can’t come soon enough!

1. Storyline

The first Left 4 Dead didn’t really have a storyline as such, it was vague and all you knew was that 4 survivors were going through hell on earth. The second promises a much deeper storyline linking the events of the first and what not. We might also get to find out what caused the virus in the first place, 28 Weeks Later anyone?

2. Guns

Every FPS game needs guns, and we all know that LFD only had a small selection, of ways to kill the living dead. The sequel has many more ways, as you’ll come across AK47’s, new Shotguns, a Grenade launcher, and indecenery rounds, HK G3/SG1 and many more. This all helps to add variety to the game with you pondering what your next kill will be with.

3. Characters

Everyone loved the characters in the first Left 4 dead ranging from the old heroic army veteran Bill, to the Businessman Louis. However it looks as if more classics are on the way with some great new additions in the new group of survivors. The survivors include Coach, a high-school football coach; Rochelle, a news reporter for a local television station; Ellis, a mechanic; and Nick, a gambler and conman.

4. Special infected

In addition to the returning special infected, Valve has promised 3 new classes of grotesque mutation to fear. The Charger is designed to counter groups of survivors who stick tightly together when moving through the level. The Charger is like a weaker Tank, but uses its giant arm to crash into the middle of the group, scattering the players like nine pins and allowing them to be more easily picked off. The Spitter is designed to combat campers, as she will shoot a stream of toxic goo that will decrease survivor health if they are stood in that area. There’s also more to come with one left unannounced.

5. Campaigns

There’s loads more campaigns on their way, finally, with players asking desperately for more this should be their relief call, for a while anyway. Valve recently revealed a brand new campaign for Left 4 Dead 2, which is set in an amusement park. There’s not much fun going on at this funfair though and the Ferris wheels and hot dog.

6. Melee Weapons

The L4D2 development team has had the same desire as me, as they have decided to include melee weapons alongside the more conventional pistols and shotguns. You will now be able to use frying pans, axes, chainsaws and bats to take out the horde, which should lead to some truly comic moments as head and limbs going flying.

7. Even nastier director

Not content with placing enemies at the most inconvenient of places, L4D2 will now adjust the level design for every level. So on your second play through of a level, you may find that handily placed cover point is nowhere to be seen, and now there’s a nice little surprise waiting for you.

8. New normal infected

In addition to the new special infected, certain variants of the special infected will be present. Examples of this include HAZMAT infected whose suits make them impervious to fire, ‘Mudmen’ who will inhabit the swamp lands and are sure to be a pain due to their ability to attack from below, and riot gear infected who are much tougher to take down.

9. You have to work as a team even more so!

As aforementioned the director promises to shake things up a bit. However Valve has also said that the old tactics won’t work anymore, for example hiding in a corner constantly whacking the infected, was a vital tactic on expert in the first game. Do that now and a charger will spawn, causing havoc. New tactics and working as a team are in order then!

10. Versus mode is back

Imagine now with all new special infected how much chaos versus will be. Surely the survivors won’t stand a chance, unless you have a very well thought our strategy, to avoid all the new danger. Does this mean you can take control of a Charger and Pile driver your opponents? We’ll have to wait and see.

Source

Categories: News Tags:

BeefJack Previews Left 4 Dead 2

August 22nd, 2009 1 comment

l4d2_header

Left 4 Dead 2 puts Valve in a very different position than they have been accustomed to. Following the announcement at E3, over 40,000 angry fans signed an online petition pledging to boycott the product because they felt it should have simply been downloadable content for the original L4D. Everyone can argue endlessly about whether it is fair for a company to do this or whether people are just complaining due to Valve’s track record of free and continuous DLC support for Team Fortress 2. What matters now is whether this feels like a standalone game, something that should have been DLC, or a cheap selling out of Valve’s reputation in a move that would have been more foreseeable from other high profile companies.

As I picked up the controller to start the Swamp Fever campaign, the L4D instincts that had been honed over the last year immediately kicked in. There was the shotgun, machine gun, and health packs. All four of us chattered about weapon choices and ensured the others had picked up their medpacks, just like in the original L4D. As we moved forward into the swamp we set up a marching order, called out special infected, and asked to slow down or get moving.

l4d2_survivors

Even the setting felt very familiar, as if it would fit right into the first game. The trees choked out what little light would have been visible from the last rays of sun or the moon, while wooden planks and bridges spanned the distance between small areas of land in the swamp. Only the voices that called out enemy locations or screamed for an ally to stop shooting them provided the smallest hint of change, at least, until the Charger decided to make an appearance.

One of the new special infected, the Charger, almost resembles a mini tank. It specializes in surprise, charging and knocking survivors away from each other. I made the unpleasant discovery of another attack it’s capable of, after it picked me up in one giant, meaty paw and pounded my face in with the other. Thankfully, the other survivors came to my rescue and pumped hot lead into the beast. The other Charger we encountered was much less intimidating as it charged right off a bridge to the swamp below, allowing us to take it out from relative safety above.

Beside the familiar foes of the special infected from the first game, the other new special infected we saw was rendered almost irrelevant by the environment we were in at the time. The Spitter has the ability to spray some sort of acid that covers an area for a period of time. Any survivors that stand on this will take damage. It didn’t exactly make things difficult for us as we continued on our march to the next safe room, but it has great implications for Versus mode. Anyone that has seen the Survivors stack in certain areas of the original game that left them virtually untouchable while waiting for a door to open or rescue to arrive will quickly realize this changes the dynamic.

l4d2_swamp

When we came upon a fire axe, I was initially worried about the loss of range, as I consider range crucial in any zombie encounter. When a melee weapon is picked up, it temporarily takes the place of any other equipment or weapons that can be wielded. It must be tossed to the ground to use a medpack or pull out a gun. With my shiny new axe, I took over leading the way, while infected after infected lost limbs to the sharp implement. It performed best when we were beset by the horde in a wooden structure. Holding the door was almost too easy, as each swipe would cut apart 4 to 5 of the beasts.

Walking away from the game left me arguing with myself about whether this was DLC or new game material. Most people wouldn’t think twice if this was any other company in the industry, just cashing in by churning out a simple sequel. Valve may be a victim of their own success after releasing what could arguably be called the greatest deal in gaming history with The Orange Box and the TF2 DLC. Because of their track record and my time with this game, I’m inclined to bet that Valve is once again creating something that will be worth every penny. After all, who wouldn’t want more variables tossed into the equation that has led to so many sessions with, and stories about, the original Left 4 Dead?

Source

Categories: News Tags:

Chet Faliszek Talks About Valve’s Reaction From Left 4 Dead 2 Boycott

August 20th, 2009 No comments

l4d2_screenshot

Following a recent interview from OffWorld, Valve’s Chat Faliszek explains the reaction from the Left 4 Dead 2 boycott.


So here’s a big issue: the Left 4 Dead 2 boycott, in which people want to boycott your new game because they think Left 4 Dead needs more work. How did you guys react to that within the company?

Faliszek: We reacted. That kind of response serves to focus people’s attention. A lot of people’s attention. When there’s an announcement and there are ten different threads addressing ten different issues it’s not so clear, but when there’s a huge number of people responding to one issue, well, you know you have to take a look.

I think in this case we just didn’t message correctly. We didn’t make it clear that Left 4 Dead was still going to be updated. We just didn’t think to mention it, we were focusing on other stuff. We, internally, always knew we were going to do cool new stuff, so we didn’t say anything about the original game. Of course we also intended to get the Crash Course DLC for L4D out before E3, but some things held us up. I think if we had that out before the Left 4 Dead 2 announcement, then it would have been clearer for our intentions. Losing the opportunity to get that right hurt us, but I think we made the right choices otherwise.

Source

Categories: News Tags:

Machinima Previews Left 4 Dead 2

August 18th, 2009 No comments

Categories: Videos Tags: